Yesterday I went down to the LGS before heading to my sisters for dinner with the family and was able to get a couple of games in. I got there before Billy, one of the better local players, left. I brought with me a smattering of Trolls, I was going to play Gunnbjorn, but realized that I forgot his cards, so I decided to go with Grim instead. We decided to play 35 pts.
Grim Angus
Bomber
Slag Troll
Impaler
Fell Caller Hero
Janissa Stonetide
Trollkin Champ Hero
min Burrowers
min Fennblades + UA (Officer and Drummer)
Another one of our better players, Nathan, had been complaining about the new Ranking Officers and how broken the Menoth ones were. In particular, the Menoth Ranking Officers with Sea Dogs and Harbinger broke the game and was unbeatable. Billy took the challenge, and came up with using Cryx and Venethrax. Working from memory, the list went something like this:
Venethax
Bone Chicken arc node
Stalker
Skarlock
Satyxis Raider Captain
Siren
min Bile Thralls
Bloat Thrall
full Satyxis Raiders
Withershadow Combine
Nothing out of the ordinary, or over the top. But it did pack a wallop. Those Satyxis Raiders are just ugly, mostly because they don't take blast damage and have a 12" threat range with Advance Deploy and a toolbox of other special abilities. Plus it was my first time dealing with them, so that put a nice twist on it.
We played a scenario "The Gauntlet". I was really trying out the burrowers, because i just got them a couple of months ago, and knowing they can be pretty dirty, haven't used them yet. I didn't have any difficulties about pulling them out against Billy. In a nutshell, I lost to scenario, because the raiders wiped out my Fennblade tar pit and my solos who were holding my control area. Although he would have killed my caster because I had gone for the caster kill and didn't quite make it.
I made a ton of mistakes in this game, which I'm confident would have given me a better shot at winning if I didn't make them. There was also one big key roll which failed. I forgot my Fennblades vengeance move on turn 3, which would have put me in charging range of the Raider on my left flank (fennblades were on the right flank). They would have killed 3-4, and held them off another turn possibly. On the burrowers charge on the Bloat Thrall, the Stalker, and Venethrax, with the Champion Hero in range to use his 10 cmd, roll an 11 for their terror check, and get to stand there and get killed.
Finally, when i was trying to 'No Quarter Challenge' my way into a win, I freed up the Impaler and Grim so I could take shots at Venethrax, I forgot to pop Grim's feat, allowing him to miss on a boosted RAT roll. Otherwise it was possible I could have won on caster kill.
Result: Loss
Lesson Learned: Must play more and remember what I can do and DO IT
Another game, Billy pulled out Kara Sloan and some Cygnar, I played the same list, he had (again from memory)
Kara Sloan
Thunderhead
Hunter
Cyclone
Squire
Mechanik solo
Black 13th
Stormsmith
I had the same list, and we played Killbox. I was ready for Vengeance this time! 4 successful tough rolls later on his turn 1, none of the fennblades died, no Vengeance for me. The burrowers tied up and killed the Hunter, while throwing a couple of good hits on the Thunderhead who was holding the middle hill. After clearing them out, the Thunderhead was able to move forward and start zapping folks, the Champion hero was a champ and made 2 tough rolls! My turn, and also soon for me to leave to head to my sisters for dinner, I was 'sneaking' up my bomber on the left flank with phantom hunter upkept on him all game. I had to have a backup plan, just in case things went wrong, so I knew i had to kill the Thunderhead. I had to move Grim first, but to get him where i needed him to go, and out of the charge path to the Thunderhead for both of my Hero's who were alive. But I was starting out of the Range of the Bomber to put Far Strike on, so I put Far Strike on the Impaler, moved Grim so that I could pop my feat (yea I rememberd) so I could reduce the Def of the Cyclone who was in front and just to the left of Kara, behind the hill in the middle. Then Grim shots the snare gun at the Thunderhead, knocking it down. Fell Call Hero stands the Champ Hero up from knockdown (those 2 tough rolls) and charges the Thunderhead, does much damage. Hero charges the Thunderhead and scraps it. Backup plan successful, I'll live through the next turn with 2 transfers and the Bomber and Impaler without any damage. The last 2 burrowers kill the hunter with some fantastic rolls, scrap another one. The Impaler moves up, so he can put Far Strike on the Bomber and takes a pot shot at the Charger. From where the Impaler was, if I did crit slam the Charger, not only would have it been knocked down, but easier for the bomber to hit it, and get Kara in the blast damage. Well I threw another fury on the Impailer, and BLAMMO, crit slam back, and the angle was such that Kara got clipped and was also knocked down. I also rolled far enough, it didn't displace Kara back. Bomber rolls up 5 inches, and its able to drop bombs right on top of Kara's head, explosion, and a massive boosted roll, one dead cygnar caster.
Result: Win
Lesson Learned: When I remember to do things, I do much better. Crazy huh?
So, I shook Billy's hand, thanked him for the games, and headed off to my sisters for dinner. Good day for gaming, and food.