Showing posts with label Skorne. Show all posts
Showing posts with label Skorne. Show all posts

Monday, July 9, 2012

What am I doing now?

     Right now its been a little crazy again life wise, trying to get everything squared away.  My old college roommate and I got together with wives and friends and we had our first annual "Faux-con".  It was a fantastic weekend of board games, Warmachine/Hordes, Warhammer Fantasy, and 40k.  Lance had decided to reduce the amount of models he has, and I inherited his Croe's Cutthroates and Alexia and Risen models.  I will probably be doing some painting experiemnts
     During this time, I have gotten some Nihilators, they have been primed, and started painted on.  I've got Marketh and Zaal's skin painted up.  So much Skorne!  Why all this Skorne?  Well I will be playing Skorne for the Gold Rush Rampage that is happening on August 4th in Roseville, CA (so less than a month away).  I also have my super secret GRR theme model to model/paint up.  So all in all, lots of things should be posting within the next month.

Friday, April 13, 2012

Dominar Rasheth

  So I finished Dominar Rasheth, and I'm very happy with the competed model.  So here he is, Phatty McPhatpants and his Jade Palanquin!

Friday, April 6, 2012

Things I Do Well

Updating WIP I can do rather frequently, updating what I'm finished with, I do not do very well.  One of these days I will sit down and set up a better area to shoot finished photos with.  There are a few models that I should go back to and complete (Calandra, eMadrak, and Mulg) and take better photos of them.  I did finish the Archidon, of course a little more detail would be fantastic but here is a current pic of him.

I've also been working on some casters: eHexeris and Phatty McPhatterson himself, Dominar Rasheth



Monday, March 26, 2012

Work In Progress: more DFA

More work on the BBoWDFA!  Armor and metals are base painted and washed!  Highlights and work on the bone, nails, eyes, etc!  Looks like it will be worked on tomorrow as it will sit around overnight, so i can look at it again with fresh eyes.

More props for the Liquid Green Stuff, I found little gap between one of the legs and the back, and it just looked wrong.  I realized that when I would be playing with this beast, I would be staring at it, and know that it could have been better  This was after I primed and base coated, and I put on more LGStuff on.  I smoothed out the gap, re-primed, painted the area, and its hard to tell the gap was there.

Work In Progress: more progress

I've got the base painted, I might have to tweak the coloring based on what Big Bird of Winged Death From Above ends up being.  But the first coatings are down on the BBoWDFA:


Starting off with Menoth White Base, and mixed up a wash of PP Ember Orange, Citadel Gryphonne Sepia wash, Vallejo Light Grey (to take some of the Orange brightness down).  Comes up with a orange-brown wash.  This is me playing with mixing colors/washes together and seeing what happens.  A bit of experimenting.

After this dries, I'll use some more Gryphonne Sepia Wash to get more into the nooks and crannies, then start dry brushing browns and oranges on top.  At least that is what i'm thinking at this point in the painting process.

Work In Progress

So I got the Big Bird of Winged Death From Above and started assembling:


  As you can see from the green under the wing, I'm also using Liquid Green Stuff from GW for the first time.  I'm liking it!  It is great for those little seams between pieces, not great for larger gaps.  I now have a dedicated LGStuff paintbrush, and see using this product on pretty much any model.

  I've got a base modeled up for BBoWDFA, and am thinking of doing a brown, similar to my other brown beasts from the far east, but adding a bit more orange.  We will see where we go when I get painting it.
 
  Oh and to get the 'word out' if you want to know what is going on in NorCal for the Warmahordist in you, check out the new (moved) board at: norcalwarmachine

Monday, November 21, 2011

Battle On!


  End of the League Escalation Tournament!  We had decided as a group to try out the SR2012 Beta rules, and they were interesting.
  4 League players ultimately showed up (6 folks were there during the day, Dan the shop owner who also played didn't have anyone to watch the shop for him, and Kyle the Troll player had to work so stopped in to say hi)
  First mission: Supply and Demand (Objective Scenario), 15pts, 3 min turns, 1 min extension.  The idea of the scenario, keep your objective 'alive' and its control zone clear while trying to destroy your opponents objective and contest his zone.
  I ran pMorghoul with this, I wanted to run both of my lists (Naaresh being my other caster, and both lists are in my previous post).  Plus I decided that pMorghoul would be easier to run at 3min turns.  My opponent had eKruger, and pretty new to the game.  The game went pretty quickly, as we only had 3min per turn, and a 30min round.  I ended up getting a quick control point by sacrificing my savage holding his beasts up (woldworden and a warpwolf) and then slamming my gladiator into the warpwolf, contesting his zone while keeping mine clear.  Game goes to time before I can run pMorghoul in and plink eKruger to death.
Megalith is on the other side of the table trying to find some daises to run through

  Second mission: A Flag Too Far (Flank Scenario), 25pts, 5pt reinforcements, 7min turns, 3min extension.  This was against Ryan, who was the other experienced Warmahordes player in the League.
  The idea was to control the scoring flag closest to you (in the picture, my scoring flags have the green chip on them) while having the scoring flag furthest from you contested.  You got bonus points for controlling both flags.
  Our TO Dustin decided to bump up the time restrictions because of the new players, so we went to 7min turns instead of 5min.
  Ryan brought his Circle forces with Baulder and Runs Through Daisies a.k.a. Megalith.  I brought Naaresh, and his Gators.  I am really enjoying Naaresh and his shenanigans.  This was also a reinforcement scenario, so I had Thrullg and a Croak Hunter available to come in on the right flank of the board, 20-some-odd inches from the back of my side of the table, and 3 inches in.  This is where I ultimately won the game, my reinforcements were solos and able to act independently and Ryan's reinforcement was a beast, a Woldwyrd.  I was able to run my reinforcements to my furthest scoring flag, and get a quick control point, while Ryan though it was better to have his beast closer to do major damage to my Iron Fleshed Gators.  There was much back and forth in the game, unfortunately my Gladiator died early, but luck was on my side as I did major damage with multiple free strikes from Gators on Megalith as he tried to charge my caster with ARM 20 from his whippings.  He rolled poorly, as his mind was taken out, did I mention my lucky rolls?  All the free strikes hit, and I rolled way above average for all of them, each hit doing 7-10 damage.  Megalith was unbuffed since Naaresh had Lamentation on, and Baulder was worried about upkeeps and casting spells with his 6 fury.  After Megalith, I used Cyclone to get away, and charged Baulder who was engaged with my Cyclops Shaman, only to come 1/8th of an inch away from melee.  But again my luck prevails as time is called, and I was sitting on one control point to nil and win.

  Third Mission: Demolition (Distant Scenario): 35 pts, 10min turns, 5min extension.  Without looking at the scenario packet, and working from memory, there was one objective in the middle, which, if controlled, allowed a warcaster/warlock within 4" of the objective place a 5" template on the table (within 4" of the caster) and do a magic POW 14 unboostable damage on everything under the template.  You got points for controlling the zone furthest away from you (2 zones, diagonal to the center).  Bonus points were awarded for using the blast on your opponents side of the table.
   I played against the final possible opponent JJ.  Now JJ is new to miniatures in general, and is about 10 years old, and is hard to keep focused on the game because there is so much going on in the store by this time.  He plays Cygnar and eHaley and lots of Jacks, which is fine.  But he allocates all of his focus out, and has his Sentinels and Chargers do most of the heavy lifting.  At some point when he gets older he will be a terror to play.  He understand how his Jacks work, and can do damage with them, but he doesn't focus fire on targets to take them out, and he doesn't understand how to use his solos in combination yet.  I did teach him you can charge your own guys, as I train wrecked my Bronzeback into a Gator and made room so i could train wreck off his Sentinels so I could get to Haley.  Train Wreck is a crazy animus.  He did put me off a turn by popping eHaley's feat and throwing my plan off, but i was able to at least maneuver things around to set up the train wreck next turn.

  So two games go to time, and I win by grabbing 1 quick control point and the games going to time, while the last was a caster kill.

  Ultimately I win the League Tournament, I came in 3rd place overall for the League, and won Best Painted Army!  So this League was pretty successful for me I would say, and I have a least 75% of my Skorne + many Minions all  painted.

   Mad props for Dustin the Press Ganger and TO out of Olde World Gaming in Elk Grove, CA for hosting the Slow Grow League.

Saturday, November 19, 2011

Ready for the Battlefield!

Today is the end of one of my LGS's Slow Grow League and I put enough touches on my Gators so I have a fully painted 35 point army.

We are running an escalation tournament using the Beta SR2012 rules, I do intend to take pictures and have a report up for it.

I have two lists ready:

15 pts   pMorghoul                          Naaresh
                  Savage                               Krea
                  Shaman                              Shaman
                  Gladiator                            Gladiator
             Full Beast Handlers            Full Beast Handlers

25 pts   add:
             Full Arcuarii                       Full Gatormen
             Extoller Soulward              Pain Giver Task Master

Reinforcements(5pts):
             Thrullg                                Thrullg
             Croak Hunter                      Croak Hunter

35 pts   add:
             Cannoneer                           Bronzeback

Reinforcements(7pts):
             Thrullg                                 Thrullg
             Croak Hunter                         Croak Hunter
             Pain Giver Task Master         Extoller Soulward

With the escalation, we know we are going to be trying the Reinforcement rules for the 25 and 35 point levels.  The additional caveat is that the Reinforcement from the 25 point list, needs to be somewhere in the 35 point list (in the list itself, or as Reinforcements)

I took this week to redo my Gatormen (just had them base previously).  I had picked up some new resin swamp bases made by Secret Weapon Miniatures, they look perfect for Gators.  They still need to be detailed, I need to do some jewelry, and do some highlights, but I think they look spectacular so far, and good enough to place on the battlefield.

I am very excited that I have all of these lists fully painted.  Well OK I'm missing paint on the Arcuarii, but I had gotten them used, and need to fix them up.  But i'm secretly planning to use Morghoul for the 15 point and Naaresh for the 25 and 35 point level.  So everything I put down on the table, will be fully painted.  It makes me very excited to say that!

Here is my quick pick of the Gatormen: